Navigator Warhammer 40K – Part 9 (Part 9 of 9)

Unveiling the Mysterious Navigators of Warhammer 40K

In the grim darkness of the Warhammer 40,000 universe, a unique group of individuals possesses an extraordinary gift – the ability to navigate the vast expanse of space. These enigmatic beings, known as Navigators, share striking similarities with the Guild Navigators from Frank Herbert’s renowned Dune series.

Early Depictions: A Notable Omission

The first mentions of Navigators in the 1st Edition of Warhammer 40,000: Rogue Trader and Warhammer 40,000 Chapter Approved – The Book of the Astronomican surprisingly omitted any reference to their distinctive Third Eye. Accompanying images of Navigators also lacked this characteristic feature. It wasn’t until the novel Inquisitor “Draco” that the Third Eye was introduced, later making its debut in White Dwarf 140.

Evolution of the Third Eye Concept

Although Navigators continued to be mentioned throughout various editions of the Warhammer 40,000 wargame setting, the Third Eye didn’t receive official recognition in a core rulebook until the 6th Edition Rulebook. However, the concept had already gained traction in roleplaying systems, first appearing in Exterminatus Issue 7, a magazine supplement for the Inquisitor game system, and later in the Dark Heresy Core Rulebook.

Visual Representations

Over time, the depiction of Navigators has evolved, with some miniature models showcasing their Third Eye, while others conceal it behind masks or other headgear. These varied representations reflect the mysteries surrounding these enigmatic characters.

A Glimpse into the Unknown

As we explore the intricacies of the Warhammer 40,000 universe, the Navigators remain an intriguing aspect, shrouded in mystery and secrecy. Their unique abilities and characteristics set them apart, inspiring curiosity and fascination among fans of the franchise.

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