Title: Warhammer 40K: The Death Guard’s Relentless Onslaught
In the galactic west of the scourged stars, the tranquil multitude of worlds awoke to the impending doom of an Orc invasion. The formidable Orc Warlord, Bad Smack, led a swift onslaught against the beleaguered Renegades. However, the Death Guard’s Lord Mortarion saw not a crisis but opportunity. Mobilizing his forces, he sought to extinguish the xenos threat once and for all.
At the campaign’s turning point, Lord of the Death Guard, Fulrus, spearheaded a daring counterattack. Directing the Plague Burst Crawlers to rain fire on their own positions, he lured the Orcs into a deadly trap. This explosive gambit proved successful, decimating wave upon wave of the enemy. Bad Smack and his surviving boys found themselves fleeing in abject terror, only to be mowed down by the relentless bolter fire of the Plague Marines.
Meanwhile, on the industrial world of Drogen, the First Plague Company encountered hardened Imperial Defenders. Undeterred, the Death Guard unleashed a terrifying new weapon – spiked iron cubes, the size of hab units, crashing down from the sky. From these rusting monoliths, a deadly disease spread like wildfire. The Imperial Defenders sought to destroy the cubes, but in doing so, they unleashed a worse horror. The cubes burst open, releasing hordes of tightly packed Pox Walkers. Within days, the walking pox ravaged the fortress factories of Drogen, leaving the Plague Marines to return and finish what they had started.
In the ruined husk of Huron on the world of Bisos, the Third Plague Company found themselves besieged. A vast force of Astra Militarum, Adepta Sororitas, and Imperial Knights, led by Inquisitors of the Ordo Malleus, hammered the Death Guard relentlessly. Yet, the Death Guard’s resilience was unyielding. With volleys of plague burst mortar shells, they whittled down the besiegers, their warriors succumbing to sickness. The Death Guard’s breakout assault was a walkover, their weakened enemies no match for their might.
Inquisitor Katarin Greyfax, noting the Death Guard’s obsessive reverence for the number seven, used this knowledge to her advantage during the battle for the Shrine World D Weir. Launching their final assault on the seventh hour of the seventh day, the Death Guard fell prey to a deadly trap – seven death strike missile launchers. The resulting radiation blast wiped out the Death Guard’s presence entirely.
The remaining years of the 42nd Millennium were known as the Time of Rotting. During this period, Mortarion displayed his gruesome creativity. He decapitated the seven champions of Libria, turning their skulls into deadly blight grenades. These were used to banish the formidable Bloodthirster Caber back into the warp, a mocking gift of desecrated skulls.
In the same millennium, the Death Guard’s siege of the Imperial Hive World Nebus reached its seventh year. Mortarion’s sorcerers summoned an ancient malevolence – Rotigus, the Great Unclean One. His arrival marked a disturbing escalation in the siege. His aura of infernal fecundity caused protein vats within the hives to overflow with rampant growth, burying entire levels under drifts of bloated flesh and vermin. Worse still, the Deluge of Nurgle, a ceaseless storm of putrid water teeming with infectious life, transformed Nebus’s arid plains into quagmires, then into fetid seas. The beleaguered Loyalists found themselves gasping for breath amidst the filth and corpses spawned by Rotigus’s blessing and his demons.
In the 42nd Millennium, Mortarion and his Death Shroud stood alone against an entire Necron legion during the Battle of Yolar. Death Guard reinforcements fought desperately to reach their Lord’s side, fearing the worst. But they found Mortarion and his last surviving Death Shroud warrior standing triumphant, albeit wounded, a testament to their indomitable will and the relentless onslaught of the Death Guard.
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