In the grim darkness of the far future, there is only war…and a plethora of chaotic wonders that reside deep within the Eye of Terror. Today, we delve deep into the twisted annals of the Thousand Sons Legion and the convoluted machinations of their sorcerous leaders.
Once loyal sons of the Emperor, they found refuge in the Eye of Terror on a hellish landscape aptly titled the “Planet of the Sorcerers.” Mutation, a curse they had previously suppressed, began to run rampant, irrevocably altering their forms and minds under the warp’s corrupting influence. However, as we know, necessity is the mother of all invention, even twisted ones.
Enter Ahriman, the Chief Librarian of the Thousand Sons and Magnus’s right hand. In a desperate move to halt the terrifying changes, Ahriman conceived a monstrous spell, the Rubric of Ahriman. This arcane ritual was meant to be a salvation, but it came with a brutal caveat. The Rubric reversed the mutations of sorcerers, but all others turned to dust, their souls encased eternally in power armor, becoming what we now call Rubric Marines.
Those gifted with psychic abilities found themselves significantly enhanced, leading their spectral brethren in a ceaseless war against the Imperium of Man for perceived betrayal. The Rubric, however, was not the panacea Magnus had hoped for. Disappointed with its results, he exiled Ahriman, triggering the first of many schisms that fragmented the Thousand Sons Legion.
Over time, internal strife led the Thousand Sons to cease functioning as a Legion. Now, they fight as isolated squads and individual warriors, some faithfully serving Tzeentch, the Changer of Ways, while others reluctantly, and few even unknowingly, channel destructive sorceress power from the warp.
Delving into the works of the exiled sorcerer Ahriman, we unearth fascinating insights. The sacred number nine holds immense significance for the followers of Tzeentch, the Changer of Ways. The ninth rune, the nine rituals, the nine concentric circles, and the hymns of a coven of nine sorcerers; every aspect of the cultist’s rites is steeped in the power of this sacred number.
In the ever-shifting landscape of Tzeentch’s realm, each of his greatest servants, the Lords of Change, command nine fractal fortresses, each leading 99 legions divided into nine hosts. It is said that when a demon is slain, its spirit must pass through one of the nine everchanging gates to either be reborn or consumed by the will of Tzeentch.
This cosmic chess game of chaos gods is not without its rivalries. Tzeentch, the harbinger of perpetual change, often finds himself at odds with Nurgle, the Lord of Decay. Their forces clash as often as they fight against their common enemies, the defenders of the Imperium. However, despite the rivalry, these gods of chaos occasionally unite their forces in pursuit of their inscrutable goals, with Tzeentch often as the mastermind of these rare alliances.
Yet, it must be remembered that Tzeentch’s motives are never altruistic. His plans, like his forms, are fluid and changeable, reflecting the mercurial nature of the realm he rules. His dominion in the realm of chaos constantly adapts to his whims, desires, and the objectives of his countless plots.
The territory of the Changer of Ways is thus perceived differently by humans, xenos, and demons. They each interpret it in their own way, adding yet another layer of complexity to the convoluted saga of the Thousand Sons and their enigmatic patron, Tzeentch.
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