Why Did Necrons Turn Their Worlds into Tombs? – Part 7

Welcome back to our lore deep-dive into the Warhammer 40,000 universe. Today’s focus is on the intriguing tales of the Necron dynasties. Let’s dive in.

Our first stop is the tomb of Nef on the planet Sephr, or ‘Serenade’ as it’s known. This isn’t your average mausoleum. It’s said to house a star map leading to a coveted artifact — the Aarian Mysterio. The catch? This tomb only opens once every few millennia or centuries, following specific astrological events. You’d assume the planet earned its name ‘Serenade’ from some poetic or romantic backstory. But you’d be wrong. The name actually refers to a peculiar phenomenon — the tomb continuously transmits a sequence of numbers that negatively affects all life forms on the planet.

The story takes a twist when we learn that Nef was captured by a Shard of the Deceiver, a being that could manipulate Nef’s immunity to Necron diseases. This Shard was imprisoned deep within Serenade, but its influence was still felt, leading to an unlikely collaboration between Trzin and Orican the Diviner. The goal? To uncover the secrets of Nef’s tomb.

Now, let’s talk about the clash between the Necrons and the Deceiver. It ended with Orican, thanks to Trzin, transforming into pure energy and defeating the Deceiver. The spoils of war? Trzin added the remains to his collection and now endures a constant barrage of questions from it.

As we delve deeper, we encounter the unfortunate Amuno Dynasty. Their crown world was devastated by a solar flare during the Great Sleep, destroying all the slumbering Necrons. Truly, some dynasties are not favored by fortune.

Ironically, the recently awoken Dak Dynasty found itself in a similar predicament. The Necrons of the Divar Dynasty suffered from hibernation-induced disorientation for five centuries, making them vulnerable to an assault by the nearby Forge World of the Imperium. The Divar were eventually able to drive back the Imperial forces and began the search for their lost Tomb Worlds.

Let’s move on to the Thed Dynasty and their Crown World of Mosa. Here, the Necrons managed to preserve a significant portion of their mind’s data blocks through the Great Sleep, an impressive feat. The world of Thock, in particular, boasts Necron warriors who aren’t mere automatons — they can think and speak!

Now, let’s turn our gaze to the wealth of the Nef Dynasty, located near the galactic core in the Ultima Segmentum. This location grants them access to rich energy reserves, enhancing their armies’ strength. Notably, the Dynasty’s glyph contains three rings, symbolizing the Triple Star of their Crown World, Arand.

However, Arand was seized by the Necrons of the Altimor Dynasty. In response, a mad member of the Nef Dynasty, Silek, demanded the Crypteks create a skin made of metagold for him. The result? A frenzied assault on the Altimor Dynasty.

Stay tuned for more tales of the Necron dynasties in our next installment. As we delve further into the lore of Warhammer 40,000, remember — in the grim darkness of the far future, there is only war.

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